SPI Simulations Publications Game
1972 Spitfire Ariel Combat UNPUNCHED RPG
Listing is for a SPI Simulations Publications Game 1972 Spitfire Ariel
Combat UNPUNCHED RPG.
Individual aircraft and small group combat during WWII. Bomber and air
superiority missions. 255 Counters
Planes represented are from the early war in the European theatre. The
game's namesake, for example, appears in the Mark 1 and Mark V versions
only.
It uses a simplified system for maneuver and combat that emphasizes game
play over realism, and is very playable. Realism buffs will want to modify
the rules or look for a different game. Changes in a plane's status are
recorded by moving counters rather than using a pencil and paper. Changes
in elevation, for example, are indicated by moving a counter along a
looped Climb Progress track (different in length for each plane) until
passing the 'top', which means the plane has climbed to the next level. At
this point the counter on the board representing the plane is replaced
with one showing its new level (numbered 1 - 20). Hits are noted on the
speed track, such that the plane's maximum speed is reduced as it takes
more hits, until the stall speed is reached, when the plane is considered
shot down. Each plane uses a unique firing table printed on its record
card.
A plane's maneuverability is characterized by its ratings for
turns, barrel rolls, wing-overs, and diving costs, as well as its
acceleration.
Play set scenarios, or simply pit your favorite planes against each other
in a dog fight!
Get yours today.